Revisited: Warhammer Online | Tap-Repeatedly
It’s been eleven months since I last set foot into Warhammer Online. As one of the first to play the game throughout its closed BETA period and launch, I had certainly burnt myself out by late October last year. Playing one class exclusively, and encountering many of the game’s trials and tribulations, a break was certainly much needed…
peaked at over 1 million players within several months. A record at the time. Contrary to what others may now say, the launch (irrespective of being a European player or American), was faultless (for me anyway); a rare, noteworthy feat in the industry. An achievement even Blizzard didn’t pull off.
The numbers eventually declined, as with all MMOGs, falling to present figures estimated to be around 300-500,000 players. Not quite the World of Warcraft is profitable and has continued, despite disruptions of Mythic releasing staff, a change in game producer, as well merging with Bioware, to keep its head down and fix as much as possible, as quickly as possible.
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