Art of Warhammer: The Boxed Games | Games Workshop
With the release of The Island of Blood, we thought it a great time to take a look at Warhammer covers past and present with Games Workshop's veteran art director, John Blanche. ‘First and foremost they need to look fantastical,' says John, when I ask him what makes a good Warhammer box cover. 'This is the Warhammer world, not the fields of Arcadia. Mountains should look tainted and defaced, the very ground needs to be riven with magic and the viewer should be at the heart of the action.' I'm interviewing John in a meeting room with a big table on which we've laid out prints of all the boxed game covers that you can see below. It's a great way of getting John talking and enthusing about the art but it's interesting to note a box cover has to do more than just look cool. 'The artist knows his piece has lots to do, it has to work within a framework and as packaging - there...







Though the event focuses on Warhammer, Warhammer 40000 and Lord of the Rings, there will also be other gaming events for visitors, including the Blood Bowl
Where Warhammer 40000 was concerned, it was (again…) just luck. I was working on a video game with a couple of guys who – among their bajillions of other
